Take a ship. Sign a crew. Every hull you meet is a captain choosing whether to trust you — and treasure only belongs to whoever banked it first.
You are a crew member on a ship. If you own the ship, you are the captain. Other people join your crew by depositing an NFT onto the ship. Everyone earns $TRSR by rank while you sail — and every ship you meet is a captain deciding whether to trust you or try to sink your ship and take your crew captive.
Your NFT never leaves your wallet. Signing on proves you own it — Armada takes custody of nothing, ever. There is no contract holding your art, so no bug in ours can take it from you.
Two ways in. Mint a ship and you're its captain. Or sign on to someone else's crew — open the map, click a ship with free berths, and offer an NFT you own. Some captains take anyone; some approve each applicant.
A ship holds a captain and up to twelve crew. Any ERC-721 can sign on. Rank goes by the order you came aboard — Captain, First Mate, Quartermaster, Boatswain, and down the list. Rank is what sets your share.
The captain takes the largest single share; each berth after earns a little less than the one before. A full ship pays out 50 TRSR a day between everyone on it.
Hands count in a fight. Every filled berth adds 4% to your ship's strength, and a full complement of twelve adds a further 20% on top — so a packed deck beats a rich but half-empty one. Keep your berths full.
TRSR piles up on the ship until you claim it. Only unclaimed treasure can be taken from you. Once it's in your wallet, no captain or battle can touch it. The chest on deck shows what's still at risk.
You can bank 20% of your purse, once a day. You can never empty your share completely — a ship always carries treasure worth attacking, and a berth that has been banking steadily settles at about five days of earnings still on deck.
Declaring an attack burns 100 TRSR, which is roughly a week of banked income. Raiding is a decision you save up for, not a reflex.
Ships meet at random. When they do, each captain seals a choice: attack or negotiate. You have three days to seal it and two more to reveal it. Nobody can read your choice before the reveal, so moving first costs you nothing.
Up to four ships sail as one and pool their power. Each captain still votes; the majority carries. Ships in formation also fight 15% harder per extra hull, so a fleet beats the same ships sailing alone. If a fleet wins, the spoils split by each surviving ship's strength, not evenly. If a fleet loses, only one hull burns — weighted toward the weakest — but every ship in the fleet forfeits its entire unclaimed purse, not just the one that sank. Safer per ship, dearer per defeat.
A fleet is binding. There is no way to turn on your own — every captain votes attack or negotiate, the majority carries, and a tie stands the fleet down. If your allies vote to fight, you fight.
That is the point. The decision worth agonising over is whether to form a fleet at all, knowing you're committing your hull to whatever the group decides next.
The ship is burned and its captain keeps a soulbound wreck of it. The crew are taken prisoner — but only on paper. Each captured NFT stays exactly where it is and is marked for fourteen days: it earns nothing, it cannot sign on to any ship, and its captor collects a bonus for holding it. Then the mark lifts and it sails again.
The mark is attached to the token, not the wallet, so selling a captured NFT passes the sentence to the buyer along with it. Nobody ever loses an NFT. The lost time is the punishment.
Every ship is one of six classes, from sloop up to man-o-war. A bigger hull is a real edge in a fight, never a guarantee. Classes are drawn from a seed published only after the mint sells out, so nobody — including us — can know or pick them during the mint.
$TRSR has no liquidity provided and is an in-game reward, not an investment. Crew NFTs are never escrowed — a berth is a claim on a token, so whoever holds the token holds the seat, its earnings and any sentence. You can leave a crew any time you are not in an encounter.
Armada runs on Robinhood Chain. Any EVM wallet works — you'll be asked to switch networks after connecting.